Sugar Pop 2: Double Dipped Slots
Here's a game you need to play. The grid in Sugar Pop 2: Double Dipped slots is 7 by 7. With so many spaces, landing winning clusters is pretty easy. You want this to happen. Each winning combination fills your meter. When it's full, you level up and gain new symbols with special features. These special features help the cash pile up faster than you could imagine.Here's How Winning Combinations Form
The 7 by 7 grid gives you 49 spaces that fill with the regular candies and bonus candies. Regular candies and the free spins candies must be in a cluster of four or more in order to win a prize. The total prize is based on the number of candies in the cluster times the candy's value. That breakdown, based on my bet of 250 credits, goes like this:- Pink teardrops – 20x
- Pink hexagons – 30x
- Orange jelly beans – 40x
- Yellow candies – 50x
- Green candies – 60x
- Blue candies – 75x
- Red candies – 100x
Bonus Symbols in Sugar Pop 2
In the game, there are colorless candies that are wilds. They replace any candy to help form winning combinations. You can also get bombs by forming winning clusters five or more times in a row. These bombs go off and can remove as many as 20 symbols after all winning combinations have formed. You'll also see bright red FS candies. These are the free spins candies. With a cluster of four or more FS symbols, you win free spins. Four FS candies give you five free spins. Each additional symbol in the cluster adds an extra two free spins. If you have five symbols in your cluster, you get seven free spins. Keep increasing the number of free spins by two for each additional symbol in the triggering cluster. Some of the levels come with special candies. Once they're introduced, you'll continue to see them on every level. These candies are:- Gumdrop (Level 1) – Absorbs all candies of a matching color so that new symbols fall into place
- Caramel Chew (Level 5) – Destroys candies in its path
- Candy Cane (Level 9) – Destroys candies in the corresponding column and row
- Lollipop (Level 13) – Shuffles all candies on the board
- Fizzy Pop Candy (Level 17) – Causes candies it lands on to explode
- Jelly Bean Cannon (Level 21) – Shoots jelly beans onto the board that destroy symbols in their path
- Golden Wild (Level 25) – Turns into adjacent candies
- Sweet Hammer (Level 29) – Smashes up to nine candies on the board to allow new ones to fall into place