It's not hard to understand why so many think of the agent in License to Spin as being a comic version of James Bond. Walking wilds are one of the features that make this three-reel slot stand out. It's not the only one though.
There are just three reels in this bonus slot. Symbols range from card suits to the spies and villains. Card suits pay the least at 4 to 10 credits, depending on whether the pay line shows three clubs, diamonds, hearts, or spades. The martini glass, telescope, speed boat, and car are next and pay 15, 20, 30, and 40 credits.
The villains offer a prize when they appear at least twice on the pay line. Those prizes are 5 or 10 credits for two matches and 50 or 60 for three matches. The woman is next and pays 3 credits when she appears once, 25 when she appears twice, and 1,000 if she appears all three times.
There are two wild symbols. The agent against a purple background is one and the agent as seen through a telescope is the second.
When the reels stop and an agent wild is on the third reel, the wild walks one reel to the left while you get a free respin. This continues until he walks off the board. When he does, he turns and shoots at the board. If he misses, you play the Shaken Not Stirred bonus. If he's successful, he turns around and walks back across the board and you get three more free spins.
In the Shaken Not Stirred bonus game, you choose one of two glasses. If you like your cash prize, keep it. If you think you can do better, pick again. At that point, you win the prize and don't get another chance.
License to Spin slots has two jackpots. The Cash Grab and Super Slots jackpots are randomly awarded after a spin. Cash Grab is usually worth a few thousand, but Super Slots is often valued at over $15,000. The actual amount will vary. Either way, if you're chosen, you win thousands in a matter of seconds.
Play License to Win now. You never know when the computer will pick a jackpot winner. Just think, it could be you!